Additional, free download content is supported through Steam Workshop. Replayability is encouraged by collecting hidden ties in the levels and trying to beat dev times through speedrunning. We’ve made so many improvements that we’d actually prefer you skip the original and start with Dadliest Catch!Ī single playthrough is generally 3-4 hours for a new player. Nope! We built this game to stand alone from our original game, which is why we didn’t call it Octodad 2. So… we split up into teams of three and four and basically sat around for an entire day, banging our heads against the wall, trying to come up with eight-page pitches to bring back to the team… John Murphy, one of the artists and I were in a group together and we were like, ‘okay lets just go crazy.’ Somebody said something that reminded me of Descartes so I was like, ‘what if you were kind of a passenger in your own body?’ And then someone was like, ‘what if you were driving your own body?’ ‘What if you’re a guy inside a robot and you were driving them?’ ‘What if you’re an octopus in your head?’ ‘Well, what if you’re just an octopus?’ And that was how it happened.”ĭo I need to play the first Octodad to enjoy this one? Seth Parker, Audio Composition/Design: “We had pitched for three days of basic ideas… one page pitches. We’ve described this so many times it’s in multiple interviews. How did you guys come up with the idea for Octodad?
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