![]() The Mexican forces are more numerous at the start of the game, but are poorly led and have lower morale.One player represents the United States of America's land and naval forces, the other has Mexico's land and Naval forces. Scenario durations last from 10 turns (for the smaller one) to 44 turns, each representing a two-weeks period between April 1846 and March 1848. And, of course, a complete Grand Campaign covers the whole war. Another scenario deals with Scott’s famous 1847 campaign, starting with the landing at Vera Cruz till the capture of Mexico city. A small scenario covers the early stages of the war over the disputed territories in southern Texas and, in the West, in California and New Mexico. The Whig party and many American citizens opposed the war, and this is a decisive factor in the game. The war was initiated by US President Polk on the premise that the southern border of Texas should be the Rio Grande River, while Mexico claimed that the border was on the Nueces River. The Halls of Montezuma game contains several scenarios, covering different periods of the Mexican-American war of 1846-1848. As Mexico, hold desperately against the enemy’s onslaught, to gain enough time for America's internal politics to end the war. Play the USA and conquer Mexico City before Whig opposition in Congress forces a negotiated peace. The game is named after and in tribute to the USMC famous hymn.Despre acest joc Halls of Montezuma recreates the Mexican-American war of 1846-1848. The game's events and cards allow full replayability thanks to the numerous various situations that they create in the diplomatic, military, political, or economic fields. Watch your supply assets, as early success may easily outrun your capacities in the logistical nightmare of Mexico in the early 19 th century. In the USA, losing regular army units will seriously affect the anti-war sentiment at home. And the US Navy dominates the seas, giving a sizable strategic advantage.īe careful of the potential weakness of some quality but small units. The starting forces are small initially, but supplemented by many Volunteers and further reinforced by regular Army units. This anti-war sentiment is represented in the game and shall be carefully watched. ![]() The USA must advance and eventually conquer Mexico City before the Whig opposition to the war forces a negotiated peace.They receive only a small number of reinforcements and must hold desperately against the onslaught and superior morale of their enemy, hoping to gain enough time for America's internal politics to disrupt and eventually end the war. The Mexican forces are more numerous at the start of the game but are poorly led and have lower morale.Scenario durations last from 8 turns (for the smaller ones) to over 44 turns, each representing a two-week period between April 1846 and March 1848. Another scenario deals with Scott’s famous 1847 campaign, starting with the landing at Vera Cruz till the capture of Mexico City. Small scenarios cover the early stages of the war over the disputed territories in southern Texas or, in the West, in California and New Mexico. The Halls of Montezuma game contains many scenarios, covering different periods of the Mexican-American war of 1846-1848.
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